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  2. Constructing skill trees - Wikipedia

    en.wikipedia.org/wiki/Constructing_skill_trees

    Constructing skill trees (CST) is a hierarchical reinforcement learning algorithm which can build skill trees from a set of sample solution trajectories obtained from demonstration. CST uses an incremental MAP ( maximum a posteriori ) change point detection algorithm to segment each demonstration trajectory into skills and integrate the results ...

  3. Grimm's Hollow - Wikipedia

    en.wikipedia.org/wiki/Grimm's_Hollow

    At the Hollow, the player can interact with the townsfolk, purchase food items that replenish the player's health at the Bakery, and progress the main plot. The player collects experience points (called Spirit Energy) by fighting ghosts, and these points can be used as currency to purchase food or progress their skill tree.

  4. Path of Exile - Wikipedia

    en.wikipedia.org/wiki/Path_of_Exile

    The passive skill tree is arranged in a complex network starting in separate trunks for each class (aligned with the permutations of the three core attributes). The player must therefore not only focus on maximizing all modifiers related to their primary offence and defense, but must also take care to select the most efficient path through the ...

  5. Broderbund - Wikipedia

    en.wikipedia.org/wiki/Broderbund

    Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools.Broderbund is best known for the 8-bit video game hits Choplifter, Lode Runner, Karateka, and Prince of Persia (all of which originated on the Apple II), as well as The Print Shop—originally for printing signs and banners on dot matrix printers—and the Myst ...

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  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

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  9. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.