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Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.
Tile-matching video games are a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. There are a great number of variations on this theme.
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The second innovation in tile-matching games was the incorporation of their mechanic into other genres. One of the first such games was Puzzle Quest: Challenge of the Warlords released in 2008. While based on a Bejeweled-like tile-matching game, Puzzle Quest added elements of a computer role-playing game atop this.
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A match being played of SethBling's recreation of Splatoon within Minecraft. In 2015, SethBling created a Minecraft version of Splatoon 's Turf Wars mode. [51] The Splatoon minigame is similar to the Wii U game, in that two teams of up to four players compete to paint as much of the ground and walls as possible in three minutes.
In many recent tile-matching games, the matching criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and the corresponding subset of tile-matching games is referred to as "match-three games". Other examples include Threes and Lumines.
In 2000, PopCap Games released Bejeweled, a direct clone of the 1994 tile-matching game Shariki with improved visuals. It sparked interest in the match-three mechanic which became the foundation for other popular games, including Puzzle Quest: Challenge of the Warlords (2007), Candy Crush Saga (2012), and Puzzle & Dragons (2012).