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  2. JumpStart Adventures 4th Grade: Haunted Island - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_4th...

    JumpStart Adventures 4th Grade: Haunted Island is a personal computer game in Knowledge Adventure's JumpStart series of educational software intended to teach a fourth grade curriculum. The game was released on December 2, 1996. On November 24, 1997 and on August 26, 1998, revised versions of the game were published.

  3. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...

  4. Fourth grade - Wikipedia

    en.wikipedia.org/wiki/Fourth_grade

    Fourth grade (also 4th Grade or Grade 4) is the fourth year of formal or compulsory education. It is the fourth year of primary school . Children in fourth grade are usually 9–10 years old.

  5. Tales of a Fourth Grade Nothing - Wikipedia

    en.wikipedia.org/wiki/Tales_of_a_Fourth_Grade...

    Tales of a Fourth Grade Nothing is a children's novel written by American author Judy Blume and published in 1972. [1] It is the first in the Fudge series and was followed by Otherwise Known as Sheila the Great , Superfudge , Fudge-a-Mania , and Double Fudge (2002).

  6. Sequence learning - Wikipedia

    en.wikipedia.org/wiki/Sequence_learning

    In cognitive psychology, sequence learning is inherent to human ability because it is an integrated part of conscious and nonconscious learning as well as activities. . Sequences of information or sequences of actions are used in various everyday tasks: "from sequencing sounds in speech, to sequencing movements in typing or playing instruments, to sequencing actions in driving an autom

  7. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    Emergent curriculum is a philosophy of teaching and a way of planning a children's curriculum that focuses on being responsive to their interests. The goal is to create meaningful learning experiences for the children.

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