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Grand Theft Auto: Vice City is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fourth main game in the Grand Theft Auto series , following 2001's Grand Theft Auto III , and the sixth entry overall.
Set within the fictional Vice City (based on Miami) in 1984, the game is a prequel to 2002's Grand Theft Auto: Vice City (set in 1986) and follows the exploits of ex-soldier Victor "Vic" Vance, a minor character originally featured in said game. [a] The story centres around Vic's attempts to build up a criminal empire alongside his brother ...
The .ZIP file format was designed by Phil Katz of PKWARE and Gary Conway of Infinity Design Concepts. The format was created after Systems Enhancement Associates (SEA) filed a lawsuit against PKWARE claiming that the latter's archiving products, named PKARC, were derivatives of SEA's ARC archiving system. [3]
The team studied all three games to determine their distinct qualities, such as Vice City ' s "bright neons" and San Andreas ' s orange sky. [23] They added dynamic colours that shift throughout the day, and corrected the placement and movement of the Sun, Moon, stars, and clouds.
Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the fifth main game in the Grand Theft Auto series, following 2002's Grand Theft Auto: Vice City, and the seventh entry overall.
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Tommy Vercetti, born in Liberty City to an Italian American family, helped his father at a printing press as a child. [14] Initially aspiring to an honest life, he fell into crime as a teenager through Sonny Forelli, a mafia boss who eventually made him a member of the Forelli Crime Family. [15]
Grand Theft Auto IV is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the sixth main entry in the Grand Theft Auto series, following 2004's Grand Theft Auto: San Andreas, and the eleventh entry overall.