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Rodent's Revenge is a puzzle video game created by Christopher Lee Fraley and distributed as part of Microsoft Entertainment Pack 2 in 1991. [1] The player takes on the role of a mouse, with the objective being to trap cats by pushing blocks around, while avoiding obstacles.
OXO is a video game developed by A S Douglas in 1952 which simulates a game of noughts and crosses (tic-tac-toe). It was one of the first games developed in the early history of video games. Douglas programmed the game as part of a thesis on human-computer interaction at the University of Cambridge.
Douglas Carl Engelbart (January 30, 1925 – July 2, 2013) was an American engineer, inventor, and a pioneer in many aspects of computer science.He is best known for his work on founding the field of human–computer interaction, particularly while at his Augmentation Research Center Lab in SRI International, which resulted in creation of the computer mouse, [a] and the development of ...
The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.
The first prototype of a computer mouse, as designed by Bill English from Engelbart's sketches [1]. Early dynamic information devices such as radar displays, where input devices were used for direct control of computer-created data, set the basis for later improvements of graphical interfaces. [2]
Many of these ports were originally mainframe computer games. 101 BASIC Computer Games was a best seller with more than 10,000 copies sold, more sales than computers in existence at the time. Its second edition in 1978, BASIC Computer Games, was the first million-selling computer book. As such, the BASIC ports of mainframe computer games ...
The first video and computer games, such as NIMROD (1951), OXO (1952), and Spacewar! (1962), were for one or two players sitting at a single computer, which was being used only to play the game. Later in the 1960s, computers began to support time-sharing , which allowed multiple users to share the use of a computer simultaneously.
A 3D mouse is a computer input device for viewport interaction with at least three degrees of freedom , e.g. in 3D computer graphics software for manipulating virtual objects, navigating in the viewport, defining camera paths, posing, and desktop motion capture. 3D mice can also be used as spatial controllers for video game interaction, e.g ...