When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Wave field synthesis - Wikipedia

    en.wikipedia.org/wiki/Wave_field_synthesis

    Wave field synthesis (WFS) is a spatial audio rendering technique, characterized by creation of virtual acoustic environments. It produces artificial wavefronts synthesized by a large number of individually driven loudspeakers from elementary waves. Such wavefronts seem to originate from a virtual starting point, the virtual sound source.

  3. Opus (audio format) - Wikipedia

    en.wikipedia.org/wiki/Opus_(audio_format)

    Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors.

  4. Ambisonics - Wikipedia

    en.wikipedia.org/wiki/Ambisonics

    OpenAL Soft can often be used as a drop-in replacement for other OpenAL implementations, enabling several games that use the OpenAL API to benefit from rendering audio with Ambisonics. For many games that do not make use of the OpenAL API natively, the use of a wrapper or a chain of wrappers can help to make these games indirectly use the ...

  5. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...

  6. OpenAL - Wikipedia

    en.wikipedia.org/wiki/OpenAL

    It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately resemble those of OpenGL . OpenAL is an environmental 3D audio library, which can add realism to a game by simulating attenuation (degradation of sound over distance), the Doppler effect (change in frequency as a ...

  7. HTML audio - Wikipedia

    en.wikipedia.org/wiki/HTML_audio

    The <audio> element represents a sound, or an audio stream. It is commonly used to play back a single audio file within a web page, showing a GUI widget with play/pause/volume controls. The <audio> element has these attributes: Instructs the User-Agent to automatically begin playback of the audio stream as soon as it can do so without stopping ...

  8. SoundRenderer - Wikipedia

    en.wikipedia.org/wiki/SoundRenderer

    SoundRenderer is a spatialized audio rendering plugin for Maya to simulate 3D-positional audio. It can be used to create a multichannel audiotrack from many mono wav-files positioned in the scene for later synchronization with the rendered video. The plugin uses the audiofiles set up in the 3d scene and renders them to a variable number of ...

  9. Zoom Video Communications - Wikipedia

    en.wikipedia.org/wiki/Zoom_Video_Communications

    Financials as of January 31, 2024. [update] [1] Zoom Video Communications, Inc. (commonly shortened to Zoom, and stylized as zoom) is a communications technology company primarily known for the videoconferencing application Zoom. The company is headquartered in San Jose, California, United States. The company was founded in 2011 by Eric Yuan, a ...