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  2. Linear programming - Wikipedia

    en.wikipedia.org/wiki/Linear_programming

    Linear programming is a special case of mathematical programming (also known as mathematical optimization). More formally, linear programming is a technique for the optimization of a linear objective function, subject to linear equality and linear inequality constraints. Its feasible region is a convex polytope, which is a set defined as the ...

  3. Quadratic programming - Wikipedia

    en.wikipedia.org/wiki/Quadratic_programming

    Quadratic programming. Quadratic programming (QP) is the process of solving certain mathematical optimization problems involving quadratic functions. Specifically, one seeks to optimize (minimize or maximize) a multivariate quadratic function subject to linear constraints on the variables. Quadratic programming is a type of nonlinear programming.

  4. Simplex algorithm - Wikipedia

    en.wikipedia.org/wiki/Simplex_algorithm

    Simplex algorithm. In mathematical optimization, Dantzig 's simplex algorithm (or simplex method) is a popular algorithm for linear programming. [1] The name of the algorithm is derived from the concept of a simplex and was suggested by T. S. Motzkin. [2] Simplices are not actually used in the method, but one interpretation of it is that it ...

  5. Mathematical optimization - Wikipedia

    en.wikipedia.org/wiki/Mathematical_optimization

    Mathematical optimization (alternatively spelled optimisation) or mathematical programming is the selection of a best element, with regard to some criteria, from some set of available alternatives. [1][2] It is generally divided into two subfields: discrete optimization and continuous optimization.

  6. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Genre. Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

  7. Nonlinear programming - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_programming

    Nonlinear programming. In mathematics, nonlinear programming (NLP) is the process of solving an optimization problem where some of the constraints are not linear equalities or the objective function is not a linear function. An optimization problem is one of calculation of the extrema (maxima, minima or stationary points) of an objective ...

  8. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    t. e. Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields. The former is an example of simple problem solving (SPS) addressing one issue ...

  9. AMPL - Wikipedia

    en.wikipedia.org/wiki/AMPL

    AMPL. AMPL (A Mathematical Programming Language) is an algebraic modeling language to describe and solve high-complexity problems for large-scale mathematical computing (e.g. large-scale optimization and scheduling -type problems). [1] It was developed by Robert Fourer, David Gay, and Brian Kernighan at Bell Laboratories.