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Motion graphs and derivatives. The green line shows the slope of the velocity-time graph at the particular point where the two lines touch. Its slope is the acceleration at that point. In mechanics, the derivative of the position vs. time graph of an object is equal to the velocity of the object. In the International System of Units, the ...
The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later. After release, the Quake engine immediately forked.
Source Filmmaker (often abbreviated as SFM) is a 3D computer graphics software tool published by Valve for creating animated films, which uses the Source game engine. [6] Source Filmmaker has been used to create many community-based animated shorts for various Source games, such as Team Fortress 2, the Left 4 Dead series, and Half-Life 2.
Houdini is a 3D animation software application developed by Toronto -based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. [2] Some of its procedural features have been in existence since ...
Torque Game Engine. Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2. In September 2012, GarageGames released Torque 3D ...
Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, [12] it was originally released for MS-DOS, Microsoft Windows, and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. The game's plot is centered around teleportation experiments ...
Pygame version 2 was planned as "Pygame Reloaded" in 2009, but development and maintenance of Pygame completely stopped until the end of 2016 with version 1.9.1. After the release of version 1.9.5 in March 2019, development of a new version 2 was active on the roadmap. [10] Pygame 2.0 released on 28 October, 2020, Pygame's 20th birthday. [11]
Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...