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  2. Glottis (Grim Fandango) - Wikipedia

    en.wikipedia.org/?title=Glottis_(Grim_Fandango...

    Retrieved from "https://en.wikipedia.org/w/index.php?title=Glottis_(Grim_Fandango)&oldid=40729117"This page was last edited on 22 February 2006, at 16:50

  3. Grim Fandango - Wikipedia

    en.wikipedia.org/wiki/Grim_Fandango

    Xbox One. WW: October 29, 2020. Genre (s) Graphic adventure. Mode (s) Single-player. Grim Fandango is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgrounds.

  4. Music of Grim Fandango - Wikipedia

    en.wikipedia.org/wiki/Music_of_Grim_Fandango

    Grim Fandango is a graphic adventure video game directed by Tim Schafer and released by LucasArts in 1998. [2] Set in the Mexican folklore's Land of the Dead and with a strong film noir twist, the story follows Department of Death's travel agent Manny Calavera who acts as a guide for recently departed souls as they travel through the Land of the Dead on their way to their final destinations.

  5. Glottis - Wikipedia

    en.wikipedia.org/wiki/Glottis

    FMA. 55414. Anatomical terminology. [edit on Wikidata] The glottis (pl.: glottises or glottides) is the opening between the vocal folds [1] (the rima glottidis). [2] The glottis is crucial in producing sound from the vocal folds.

  6. Peter McConnell - Wikipedia

    en.wikipedia.org/wiki/Peter_McConnell

    McConnell worked on the Double Fine titles Broken Age and the remastered version of Grim Fandango, both of which include performances by the Melbourne Symphony Orchestra. He scored the 2021 Psychonauts 2, for which he was nominated for a BAFTA Games Award [5] and a D.I.C.E. Award. [6] He also wrote music for the 2020 film Intersect. [7]

  7. Portal:Video games/Featured article/59 - Wikipedia

    en.wikipedia.org/wiki/Portal:Video_games/...

    Grim Fandango was selected for several gaming awards at the time of release, and is often listed in publishers' lists of top games of all time. However, the game has been considered a commercial failure, which partially led LucasArts to terminate their adventure game development, contributing to the decline of the adventure game genre.

  8. Tim Schafer - Wikipedia

    en.wikipedia.org/wiki/Tim_Schafer

    Timothy John Schafer[1][2] (born July 26, 1967) is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of ...

  9. LucasArts adventure games - Wikipedia

    en.wikipedia.org/wiki/LucasArts_adventure_games

    Grim Fandango was created by Tim Schafer, his final work for LucasArts. The game follows the tale of Manny Calavera, a travel agent in the Land of the Dead, as he becomes embroiled in a web of crime and corruption. As well as drawing inspiration from Aztec concepts of the afterlife, Grim Fandango is strongly rooted in film noir tradition.