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  2. Network planning and design - Wikipedia

    en.wikipedia.org/wiki/Network_planning_and_design

    Network planning and design is an iterative process, encompassing topological design, network-synthesis, and network-realization, and is aimed at ensuring that a new telecommunications network or service meets the needs of the subscriber and operator. [1] The process can be tailored according to each new network or service. [2]

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  4. Computer network diagram - Wikipedia

    en.wikipedia.org/wiki/Computer_network_diagram

    A computer network diagram is a schematic depicting the nodes and connections amongst nodes in a computer network or, more generally, any telecommunications network. Computer network diagrams form an important part of network documentation.

  5. Computer network - Wikipedia

    en.wikipedia.org/wiki/Computer_network

    An internetwork is the connection of multiple different types of computer networks to form a single computer network using higher-layer network protocols and connecting them together using routers. The Internet is the largest example of internetwork. It is a global system of interconnected governmental, academic, corporate, public, and private ...

  6. Network motif - Wikipedia

    en.wikipedia.org/wiki/Network_motif

    Network motifs are recurrent and statistically significant subgraphs or patterns of a larger graph.All networks, including biological networks, social networks, technological networks (e.g., computer networks and electrical circuits) and more, can be represented as graphs, which include a wide variety of subgraphs.

  7. Network architecture - Wikipedia

    en.wikipedia.org/wiki/Network_architecture

    Network architecture is the design of a computer network.It is a framework for the specification of a network's physical components and their functional organization and configuration, its operational principles and procedures, as well as communication protocols used.

  8. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .

  9. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    The indirection pattern supports low coupling and reuses potential between two elements by assigning the responsibility of mediation between them to an intermediate object. An example of this is the introduction of a controller component for mediation between data (model) and its representation (view) in the model-view-controller pattern.