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Rolling Line is an independent PC and VR sandbox game developed and published by New Zealand game developer Gaugepunk Games. The game simulates railway modelling with a low-poly aesthetic in which players can explore and create model-train layouts and share them online for others to play.
Trainz is a series of 3D train simulator video games.The Australian studio Auran (since 2007 N3V Games) released the first game in 2001.. The simulators consist of route and session editors called Surveyor, and a Driver module that loads a route and lets the player operate and watch the trains run in either "DCC" mode, which simulates a bare-bones Digital Command Control (DCC) system for the ...
Mini Metro is a puzzle strategy video game where players are tasked with building an efficient rail transit network for one of several playable cities. [1] The game's visual style and interface was designed to resemble modern transit maps with straight lines and bold colours.
1830 is a strategy game where the only element of luck involved is in determining the initial play order. The game takes the basic mechanics from Francis Tresham’s 1829, with players seeking to make the most money by buying and selling stock in various rail transport companies located on a stylised eastern United States map.
Sid Meier's Railroads! is a business simulation game developed by Firaxis Games on the Gamebryo game engine that was released in October 2006 and is the sequel to Railroad Tycoon 3. Although Sid Meier created the original Railroad Tycoon , subsequent versions were developed by PopTop Software .
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This category is for train simulators, vehicle simulation games that feature trains, not for business simulation games that feature trains. See also: Category:Railroad business simulation video games
Each Densha de Go title contains actual train (or tram) routes based on real services in Japan. For the most part, the user's task is to drive the train and adhere to a very exacting timetable, including stopping at stations to within as little as 30 cm of a prescribed stopping point, ideally within half a second of the scheduled arrival time.