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Intel Arc is a brand of graphics processing units designed by Intel. These are discrete GPUs mostly marketed for the high-margin gaming PC market. The brand also covers Intel's consumer graphics software and services. Arc competes with Nvidia's GeForce and AMD's Radeon lines. [2]
The library supports x86 CPUs and Intel GPUs [2] and is available for Windows and Linux operating systems. [ 5 ] [ 6 ] [ 7 ] Intel oneAPI Math Kernel Library is not to be confused with oneMKL Interfaces, an open-source wrapper library that allows DPC++ applications to call oneMKL routines that can be offloaded to multiple hardware architectures ...
Phrases used by the tech savvy to mean that a problem is caused entirely by the fault of the user include PEBKAC [8] (an acronym for "problem exists between keyboard and chair"), PEBCAK [9] (an alternative, but similar, acronym for "problem exists between chair and keyboard"), POBCAK (a US government/military acronym for "problem occurs between ...
Intel Graphics Technology [4] (GT) [a] is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the same package or die as the central processing unit (CPU). It was first introduced in 2010 as Intel HD Graphics and renamed in 2017 as Intel UHD Graphics.
Intel Graphics Media Accelerator (GMA), a series of integrated graphics released from 2005 to 2008; Larrabee (microarchitecture), the code name for an unreleased Intel graphics processing unit; Intel HD and Iris Graphics, a series of processor-based graphics first released in 2010; Intel Arc, a series of discrete graphics processing units first ...
uBLAS is a C++ template class library that provides BLAS level 1, 2, 3 functionality for dense, packed and sparse matrices. Dlib: Davis E. King C++ 2006 19.24.2 / 05.2023 Free Boost C++ template library; binds to optimized BLAS such as the Intel MKL; Includes matrix decompositions, non-linear solvers, and machine learning tooling Eigen: Benoît ...
The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.
Unlike previous Intel graphics processing units which used the Execution Unit (EU) as a compute unit, Xe-HPG and Xe-HPC use the Xe-core. [20] This is similar to an Xe-LP subslice. [20] An Xe-core contains vector and matrix arithmetic logic units, which are referred to as vector and matrix engines. Other components include L1 cache and other ...