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The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
Like most consumer electronics, home video game consoles are developed based on improving the features offered by an earlier product with advances made by newer technology. For video game consoles, these improvements typically occur every five years, following a Moore's law progression where a rough aggregate measure of processing power doubles ...
The highest selling arcade game of the year is F-1. 1977 – The Atari Video Computer System (later the Atari 2600) is released as the first widely popular home video game console. [5] 1978 – Space Invaders is released, popularizing the medium and beginning the golden age of arcade video games. [6]
Atari Inc. releases Night Driver, an early example of a first-person perspective racing video game. Atari releases Breakout, which inspires a number of Breakout clones. Exidy releases Death Race. It was the first video game to inspire protest and cause panic. [9] Gremlin releases Blockade, the first of what become known as snake games.
3dfx releases Voodoo, the first consumer 3D accelerator, able to render scenes in real time and in high resolution. GLQuake (an OpenGL port of Quake) is the first popular game using this new technology. Other games soon follow, including Tomb Raider. December 1995 JavaScript development announced by Netscape. December 21, 1995
In 1982, Sega's arcade video game SubRoc-3D came with a special 3D eyepiece, [16] which was a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor. [17] The game's active shutter 3D system was jointly developed by Sega with Matsushita (now Panasonic). [18]
The game engine was also licensed out to other companies. The source code to Wolfenstein 3D, along with its prequel Spear of Destiny, was released on 21 July 1995 under a proprietary license, and then later under GPL-2.0-or-later. [2] [3] ShadowCaster (1993) was built upon the Wolfenstein 3D engine and was licensed out to Raven Software. [4]