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other 3D game files 3D renderer files OpenFlight (FLT) OGRE other 3D game files 3D renderer files 3ds Max: Yes Yes No AC3D [15] [16] No Quake III BSP, Quake II (MD2), Quake III Mesh (MD3), Irrlicht irrmesh, Renderware, SMF: No Yes DirectX X, Second Life Sculpted Prim, Quake II (MD2), Quake Map, SMF, Unreal Tournament POV-Ray POV, RenderMan RIB ...
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
Texture mapping can both refer to the task of unwrapping a 3D model, the abstract that a 3D model has textures applied to it and the related algorithm of the 3D software. Texture map refers to a Raster graphics also called image, texture. If the texture stores a specific property it's also referred to as color map, roughness map...
Map, satellite, terrain, 3D with plugin, 3D without plugin for compatible browsers, night mode Map, satellite, terrain, hybrid, flyover, 3D Map, satellite, hybrid, 3D Cell-based location Yes Yes Unknown Yes Unknown Yes Yes Yes Wi-fi location Yes Yes Unknown Yes Yes Yes Yes Supported languages 74 [26] 117 [5] 20 33 [6] 4
Rhinoceros (typically abbreviated Rhino or Rhino3D) is a commercial 3D computer graphics and computer-aided design (CAD) application software that was developed by TLM, Inc, dba Robert McNeel & Associates, an American, privately held, and employee-owned company that was founded in 1978.
3D Viewer (formerly Mixed Reality Viewer and before that, View 3D) [2] [3] [4] is a 3D computer graphics viewer and augmented reality application that was first included in Windows 10 1703. It supports the .fbx , .3mf , .obj , and .stl and many more file formats [ 5 ] listed in features section.
UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...
Cube maps provide a fairly straightforward and efficient solution to rendering stable specular highlights. Multiple specular highlights can be encoded into a cube map texture, which can then be accessed by interpolating across the surface's reflection vector to supply coordinates. Relative to computing lighting at individual vertices, this ...