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Virtual Audio Cable is a software product based on WDM multimedia driver that allows a user to transfer audio streams from one application to another. Any application is able to send an audio stream to the input side of a "virtual cable" while a corresponding application can receive this stream from the output side.
When a commentator, announcer, or MC for a public event may otherwise be able to hear their own voice in the delayed output from the loudspeakers, they may opt to use a headset which provides instant sidetone of their own voice, thus removing the distracting effect of greatly delayed auditory feedback from the loudspeakers.
To realise this, Mumble sends each player's in-game position to players in the same game with every audio packet. Mumble can gather the information needed to do this in two ways: it either reads the needed information directly out of the memory of the game or the games provide it themselves via the so-called link plugin interface.
Audio Stream Input/Output (ASIO) is a computer audio interface driver protocol for digital audio specified by Steinberg, providing high data throughput, synchronization, and low latency between a software application and a computer's audio interface or sound card. [1]
Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors.
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Site for old PC without sound cards. Programming the PC Speaker, by Mark Feldman for PC-GPE. Programming the PC Speaker, by Phil Inch: part 1, part 2 (includes a very detailed explanation of how to play back PCM audio on the PC speaker, and why it works) Bleeper Music Maker A freeware to use the PC speaker to make music (superseded by BaWaMI)
Voice chat in video games began in the sixth generation with the Sega Dreamcast (circa 1999 [clarification needed]).Some games, including Seaman and Alien Front Online included built in voice chat functionality, though it required an active subscription to the Dreamcast's online service, SegaNet.