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Virtual Audio Cable is a software product based on WDM multimedia driver that allows a user to transfer audio streams from one application to another. Any application is able to send an audio stream to the input side of a "virtual cable" while a corresponding application can receive this stream from the output side.
To realise this, Mumble sends each player's in-game position to players in the same game with every audio packet. Mumble can gather the information needed to do this in two ways: it either reads the needed information directly out of the memory of the game or the games provide it themselves via the so-called link plugin interface.
Site for old PC without sound cards. Programming the PC Speaker, by Mark Feldman for PC-GPE. Programming the PC Speaker, by Phil Inch: part 1, part 2 (includes a very detailed explanation of how to play back PCM audio on the PC speaker, and why it works) Bleeper Music Maker A freeware to use the PC speaker to make music (superseded by BaWaMI)
Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors.
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The Open Sound World (OSW) music programming language is designed around OSC messaging. [7] OSC is the heart of the DSSI plugin API, an evolution of the LADSPA API, in order to make the eventual GUI interact with the core of the plugin via messaging the plugin host. LADSPA and DSSI are APIs dedicated to audio effects and synthesizers.
DTS-HD MA can store up to 8 discrete channels of audio (7.1 surround) at up to a 24 bit sample depth and 192 kHz sampling frequency (96 kHz for 6.1 or 7.1 surround). [2] Although DTS-HD MA, and the related DTS-HD, allow virtually any number of channels in the abstract, [ 3 ] these limits are imposed for practical reasons of limited storage and ...
In stereo audio reproduction, crosstalk can refer to signal leakage across from one program channel to another, reducing channel separation and stereo imaging. Crosstalk between channels in mixing consoles, and between studio feeds is a much more noticeable problem, as these are likely to be carrying very different programs or material.