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Ralph McQuarrie, a concept artist for the original 1977 Star Wars film, [a] based the initial design for C-3PO on the female robot from the Fritz Lang film Metropolis (1927). [5] [6] When Anthony Daniels saw one of McQuarrie's paintings of C-3PO, he was struck by the vulnerability in the droid's face, and he wanted the role.
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Maz is a playable character in Lego Star Wars: The Force Awakens. Her role in the game is basically the same as in the film, although she has a prominent role during the battle of Takodana (in Chapter 6). Maz also appears in Star Wars: Battlefront 2, being in the campaign. She helps Han Solo by giving him information.
Mara was portrayed by model Shannon McRandle (as Shannon Baksa) on several cards in the Star Wars Customizable Card Game. She is a playable character in Star Wars: Masters of Teräs Käsi, Star Wars Jedi Knight: Mysteries of the Sith, Star Wars: Empire at War and Star Wars: The Force Unleashed (Wii version). Meeting her was also a mission ...
Zax the Hutt was a Hutt found on Taris in the video game Star Wars: Knights of the Old Republic. Players go to him to obtain bounties. Ajuur the Hutt was a Hutt who worked in the Upper City cantina who ran the duelling ring in KOTOR I. He can arrange the player's character to fight the Mandalorian death-match champion Bendak Starkiller, which ...
Star Wars character lists (8 P) Star Wars character redirects to lists (1,327 P) C. Clone characters in Star Wars (18 P) D. Star Wars droid characters (9 P) F.
K-2SO (also referred to as K2 or Kaytoo-Esso) is a droid character in the Star Wars franchise, first appearing in the 2016 film Rogue One. He is a CGI character voiced and portrayed through motion capture by Alan Tudyk. In the film, K-2SO is a reprogrammed Imperial security droid and the co-pilot of Cassian Andor.
The Jedi Engine also included the ability to jump and crouch, the ability to look up and down, [3] and atmospheric effects (achieved by careful manipulation of 256-color palette files). [5] The engine is limited in its rendering capabilities, however, and used two-dimensional sprites (pre-rendered in different angles) for most of its object ...