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  2. FuncoLand - Wikipedia

    en.wikipedia.org/wiki/Funcoland

    FuncoLand specialized in selling new and used video games and equipment; it was considered the first major retailer to allow consumers to sell and trade used video games. The used games were often sold for 50% less than new copies, and customers could sell used video games for either money or store credit that could be used to purchase other ...

  3. List of best-selling PlayStation 2 video games - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling...

    The second-best-selling game on the console is Gran Turismo 3: A-Spec (2001), which sold 14.89 million units. The top five is rounded out by Grand Theft Auto: Vice City (2002) selling 14.2 million units, Gran Turismo 4 (2004) with 11.76 million units sold, and Grand Theft Auto III (2001) with 11.6 million units sold.

  4. CeX (retailer) - Wikipedia

    en.wikipedia.org/wiki/CeX_(retailer)

    C.E.X. Limited, trading as CeX (/ s ɛ k s /), is a British retailer predominately dealing in pre-owned video games, DVDs, Blu-rays and consumer electronics, established in 1992 in London as the Computer Exchange. The retailer later renamed itself as the Complete Entertainment Exchange. [3]

  5. List of best-selling PlayStation 3 video games - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling...

    This is a list of video games for the PlayStation 3 video game console that have sold or shipped at least one million copies. As of March 31, 2019, a total of over 999.4 million copies of PlayStation 3 software had been sold worldwide. [1]

  6. List of best-selling PC games - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_PC_games

    If a game was released on multiple platforms, the sales figures list are only for PC sales. This list is not comprehensive because sales figures are not always publicly available. Subscription figures for massively multiplayer online games such as Flight Simulator or Lineage and number of accounts from free-to-play games such as Hearthstone are ...

  7. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    Surveys from 2019 to 2021 found developers and publishers desired to see a reduction of industry-standard 30% take, since this would increase the amount of revenue they would see from each sale. [32] [34] Epic Games' Tim Sweeney, prior to launching the Epic Games Store, had estimated that the current costs for delivering game content to buyers ...