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  2. Digital twin - Wikipedia

    en.wikipedia.org/wiki/Digital_twin

    Digital twins are commonly divided into subtypes that sometimes include: digital twin prototype (DTP), digital twin instance (DTI), and digital twin aggregate (DTA). [12] The DTP consists of the designs, analyses, and processes that realize a physical product. The DTP exists before there is a physical product.

  3. Digital twin integration level - Wikipedia

    en.wikipedia.org/wiki/Digital_twin_integration_level

    For example, some authors use the concept of Digital Models (e.g., 3D models) and digital twin indistinctly considering them as interchangeable. [2] [3] However, a significant difference between digital twin and digital 3D models and systems exists and can be outlined based on different level of data integration and information exchange. [4]

  4. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  5. Computer program - Wikipedia

    en.wikipedia.org/wiki/Computer_program

    A computer program written in an imperative language. Imperative languages specify a sequential algorithm using declarations, expressions, and statements: [52] A declaration introduces a variable name to the computer program and assigns it to a datatype [53] – for example: var x: integer; An expression yields a value – for example: 2 + 2 ...

  6. Differentiable programming - Wikipedia

    en.wikipedia.org/wiki/Differentiable_programming

    Differentiable programming has found use in a wide variety of areas, particularly scientific computing and machine learning. [5] One of the early proposals to adopt such a framework in a systematic fashion to improve upon learning algorithms was made by the Advanced Concepts Team at the European Space Agency in early 2016.

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure to be transplanted directly into source code.

  8. Twin pattern - Wikipedia

    en.wikipedia.org/wiki/Twin_pattern

    Cyclic reference - The Twin pattern relies on each twin referencing the other twin, which causes a cyclic reference scenario. Some languages may require such cyclic references to be handled specially to avoid a memory leak. For example, one reference may need to be made 'weak' to allow the cycle to break.

  9. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]