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  2. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [citation needed] [dubious – discuss] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye.

  3. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  4. Pandemonium architecture - Wikipedia

    en.wikipedia.org/wiki/Pandemonium_architecture

    Pandemonium architecture is a theory in cognitive science that describes how visual images are processed by the brain. It has applications in artificial intelligence and pattern recognition. The theory was developed by the artificial intelligence pioneer Oliver Selfridge in 1959. It describes the process of object recognition as the exchange of ...

  5. Perspectivity - Wikipedia

    en.wikipedia.org/wiki/Perspectivity

    A perspectivity: ′ ′ ′ ′, In projective geometry the points of a line are called a projective range, and the set of lines in a plane on a point is called a pencil.. Given two lines and in a projective plane and a point P of that plane on neither line, the bijective mapping between the points of the range of and the range of determined by the lines of the pencil on P is called a ...

  6. Optical illusion - Wikipedia

    en.wikipedia.org/wiki/Optical_illusion

    A familiar phenomenon and example for a physical visual illusion is when mountains appear to be much nearer in clear weather with low humidity than they are.This is because haze is a cue for depth perception, [7] signalling the distance of far-away objects (Aerial perspective).

  7. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Reality–virtuality_continuum

    The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been described as a concept in new media and computer science. The concept was first introduced by Paul Milgram. [1] The area between the two extremes, where both the real and the virtual are mixed, is called ...

  8. Visual thinking - Wikipedia

    en.wikipedia.org/wiki/Visual_thinking

    Visual thinking, also called visual or spatial learning or picture thinking, is the phenomenon of thinking through visual processing. [1] Visual thinking has been described as seeing words as a series of pictures. [2] [3] It is common in approximately 60–65% of the general population. [1] "Real picture thinkers", those who use visual thinking ...

  9. Elements of art - Wikipedia

    en.wikipedia.org/wiki/Elements_of_art

    The surface quality can either be tactile (real) or strictly visual (implied). [3] Tactile surface quality is mainly seen through three-dimensional works, like sculptures, as the viewer can see and/or feel the different textures present, while visual surface quality describes how the eye perceives the texture based on visual cues.