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The Solomon four-group design is a research method developed by Richard Solomon in 1949. [1] It is sometimes used in social science , psychology and medicine. It can be used if there are concerns that the treatment might be sensitized by the pre-test . [ 2 ]
In psychology, compensation is a strategy whereby one covers up, consciously or unconsciously, weaknesses, frustrations, desires, or feelings of inadequacy or incompetence in one life area through the gratification or (drive towards) excellence in another area. Compensation can cover up either real or imagined deficiencies and personal or ...
This strategy is advantageous because it moderates several threats to validity, and history effects in particular. [2] [4] Concurrent multiple baseline designs are also useful for saving time, since all participants are processed at once. The ability to retrieve complete data sets within well defined time constraints is a valuable asset while ...
The results of their experiments did not support these claims. Newell & Fernandez and Richter & Späth tested the non-compensatory prediction of the recognition heuristic and stated that "recognition information is not used in an all-or-none fashion but is integrated with other types of knowledge in judgment and decision making." [23]
In statistics, econometrics, political science, epidemiology, and related disciplines, a regression discontinuity design (RDD) is a quasi-experimental pretest–posttest design that aims to determine the causal effects of interventions by assigning a cutoff or threshold above or below which an intervention is assigned.
In this example a company should prefer product B's risk and payoffs under realistic risk preference coefficients. Multiple-criteria decision-making (MCDM) or multiple-criteria decision analysis (MCDA) is a sub-discipline of operations research that explicitly evaluates multiple conflicting criteria in decision making (both in daily life and in settings such as business, government and medicine).
Williams and Karau conducted three experiments addressing both social loafing and social compensation, with the first experiment focused on trust. [1] Participants were pretested on interpersonal trust using Rotter's Interpersonal trust scale [2] then completed a generation task in which participants were to come up with as many uses for a pair of scissors as possible.
Qualitative psychological research findings are not arrived at by statistical or other quantitative procedures. Quantitative psychological research findings result from mathematical modeling and statistical estimation or statistical inference. The two types of research differ in the methods employed, rather than the topics they focus on.