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  2. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    In 2000, California introduced a specific "computer-related" clause for overtime exemptions, raising the minimum salary threshold to be exempt to around $85,000 per year tied to the consumer price index, which exceeded the average game developer salary at that time of about $61,000. The U.S. federal government followed suit in creating a ...

  3. A-Frame (virtual reality framework) - Wikipedia

    en.wikipedia.org/wiki/A-Frame_(virtual_reality...

    A-Frame was originally developed within the Mozilla VR team during mid-to-late 2015. [3] A-Frame was created in order to allow web developers and designers to author 3D and VR experiences [4] with HTML without having to know WebGL. [5] A-Frame's first public release was on December 16, 2015. [6] On December 16, 2019 A-Frame version 1.0.0 was ...

  4. Reality Labs - Wikipedia

    en.wikipedia.org/wiki/Reality_Labs

    Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as the Quest, and online platforms such as Horizon Worlds.

  5. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Virtual Fixtures – first AR system, U.S. Air Force, Wright-Patterson Air Force Base (1992) An augmented reality app on a smartphone using GPS and a solid state compass. Augmented reality (AR) is an interactive experience that combines the real world and computer

  6. Extended reality - Wikipedia

    en.wikipedia.org/wiki/Extended_reality

    Extended reality (XR) is an umbrella term to refer to augmented reality (AR), mixed reality (MR), and virtual reality (VR). The technology is intended to combine or mirror the physical world with a "digital twin world" able to interact with it, [1] [2] giving users an immersive experience by being in a virtual or augmented environment.

  7. OpenXR - Wikipedia

    en.wikipedia.org/wiki/OpenXR

    Support for OpenXR application development can be found in the following engines: Unreal Engine, with initial support in the 4.24 [24] Blender, with initial support in the 2.83 LTS release from June 2020 [25] Unity, with initial support in the 2020.2 release from December 2020 [26] Godot, with initial support in the 4.0 [27] Autodesk VRED [28]

  8. WebXR - Wikipedia

    en.wikipedia.org/wiki/WebXR

    WebXR Device API is a Web application programming interface (API) [1] [2] that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser.

  9. ARKit - Wikipedia

    en.wikipedia.org/wiki/ARKit

    ARKit is an application programming interface (API) for iOS, iPadOS and VisionOS which lets third-party developers build augmented reality apps, taking advantage of a device's camera, CPU, GPU, and motion sensors.