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  2. Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Huffman_coding

    Huffman tree generated from the exact frequencies of the text "this is an example of a huffman tree". Encoding the sentence with this code requires 135 (or 147) bits, as opposed to 288 (or 180) bits if 36 characters of 8 (or 5) bits were used (This assumes that the code tree structure is known to the decoder and thus does not need to be counted as part of the transmitted information).

  3. Adaptive Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Adaptive_Huffman_coding

    Adaptive Huffman coding (also called Dynamic Huffman coding) is an adaptive coding technique based on Huffman coding. It permits building the code as the symbols are being transmitted, having no initial knowledge of source distribution, that allows one-pass encoding and adaptation to changing conditions in data.

  4. Softmax function - Wikipedia

    en.wikipedia.org/wiki/Softmax_function

    [10] [11] A Huffman tree was used for this in Google's word2vec models (introduced in 2013) to achieve scalability. [ 9 ] A second kind of remedies is based on approximating the softmax (during training) with modified loss functions that avoid the calculation of the full normalization factor. [ 9 ]

  5. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    A greedy algorithm is used to construct a Huffman tree during Huffman coding where it finds an optimal solution. In decision tree learning, greedy algorithms are commonly used, however they are not guaranteed to find the optimal solution. One popular such algorithm is the ID3 algorithm for decision tree construction.

  6. Canonical Huffman code - Wikipedia

    en.wikipedia.org/wiki/Canonical_Huffman_code

    The normal Huffman coding algorithm assigns a variable length code to every symbol in the alphabet. More frequently used symbols will be assigned a shorter code. For example, suppose we have the following non-canonical codebook: A = 11 B = 0 C = 101 D = 100 Here the letter A has been assigned 2 bits, B has 1 bit, and C and D both have 3 bits.

  7. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  8. Surrogate model - Wikipedia

    en.wikipedia.org/wiki/Surrogate_model

    Python library SAMBO Optimization supports sequential optimization with arbitrary models, with tree-based models and Gaussian process models built in. [11] Surrogates.jl is a Julia packages which offers tools like random forests, radial basis methods and kriging.

  9. Byte pair encoding - Wikipedia

    en.wikipedia.org/wiki/Byte_pair_encoding

    Byte pair encoding [1] [2] (also known as BPE, or digram coding) [3] is an algorithm, first described in 1994 by Philip Gage, for encoding strings of text into smaller strings by creating and using a translation table. [4]