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  2. Familial natural short sleep - Wikipedia

    en.wikipedia.org/wiki/Familial_natural_short_sleep

    This condition has no known health complications associated with it. A study done in 2001 showed that natural short sleepers are more prone to subclinical hypomania, [25] a temporary mental state most common during adolescence characterized by racing thoughts, abnormally high focus on goal-directed activities, unusually euphoric mood, and a perceptual innecessity for sleep.

  3. Familial sleep traits - Wikipedia

    en.wikipedia.org/wiki/Familial_sleep_traits

    In 2009, Ying-Hui Fu and Ptáček discovered the first short-sleep gene by identifying a mutation in the DEC2 gene that resulted in an average of 6.25 hours of sleep a night instead of 8.06 hours, an identifying feature of FNSS. [12] This was the first genetic discovery for this sleep trait, broadening the scope of familial sleep trait research.

  4. List of Great Old Ones - Wikipedia

    en.wikipedia.org/wiki/List_of_Great_Old_Ones

    The Sleeper of N'kai, The Toad-God, Zhothaqqua, Sadagowah Appears as a huge, furry, almost humanoid toad, or a bat-like sloth. Tulushuggua The Watery Dweller Beneath: A mysterious subterranean horror, dwelling deep within the flooded caves of Florida, served by the eel-like horrors known as the Tulush. Turua [37]

  5. 'Short sleepers' only need four hours of sleep a night - AOL

    www.aol.com/article/2014/02/28/short-sleepers...

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  6. Short sleepers need less sleep - AOL

    www.aol.com/article/2014/06/10/short-sleepers...

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  7. Long sleeper 307.49 R29.81 Short sleeper 307.49 R29.81 Snoring: 786.09 R06.83 Sleep talking 307.49 R29.81 Sleep starts, hypnic jerks: 307.47 R25.8 Benign sleep myoclonus of infancy 781.01 R25.8 Hypnagogic foot tremor and alternating leg muscle activation during sleep 781.01 R25.8 Propriospinal myoclonus at sleep onset 781.01 R25.8

  8. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.

  9. Re-Logic - Wikipedia

    en.wikipedia.org/wiki/Re-Logic

    In February 2012, Re-Logic's developers announced that Terraria would be receiving one final bug-fix patch, [6] but development resumed in 2013. [7] At E3 2019, Re-Logic announced the final update to the game. Update 1.4 Journey's End was released on 16 May 2020. Re-Logic stated that they wanted to work on other projects after this update.