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  2. Ultimatum game - Wikipedia

    en.wikipedia.org/wiki/Ultimatum_game

    Extensive form representation of a two proposal ultimatum game. Player 1 can offer a fair (F) or unfair (U) proposal; player 2 can accept (A) or reject (R). The ultimatum game is a popular experimental economics game in which two players interact to decide how to divide a sum of money, first described by Nobel laureate John Harsanyi in 1961. [1]

  3. Martingale (betting system) - Wikipedia

    en.wikipedia.org/wiki/Martingale_(betting_system)

    Double or nothing – Decision in gambling that will either double one's losses or cancel them out; Escalation of commitment – A human behavior pattern in which the participant takes on increasingly greater risk; St. Petersburg paradox – Paradox involving a game with repeated coin flipping

  4. Newcomb's paradox - Wikipedia

    en.wikipedia.org/wiki/Newcomb's_paradox

    In philosophy and mathematics, Newcomb's paradox, also known as Newcomb's problem, is a thought experiment involving a game between two players, one of whom is able to predict the future. Newcomb's paradox was created by William Newcomb of the University of California 's Lawrence Livermore Laboratory .

  5. Double or nothing - Wikipedia

    en.wikipedia.org/wiki/Double_or_nothing

    In poker, a double or nothing tournament is a sit'n'go tournament where half of the surviving players get double the buy-in and the eliminated half does not receive any prizes. Double or nothing tournaments are mostly played by ten players (five players win) or six players (three-win), although multi-table versions, such as for 20 players, exist.

  6. Combinatorial game theory - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_game_theory

    The introductory text Winning Ways introduced a large number of games, but the following were used as motivating examples for the introductory theory: . Blue–Red Hackenbush - At the finite level, this partisan combinatorial game allows constructions of games whose values are dyadic rational numbers.

  7. Decision game - Wikipedia

    en.wikipedia.org/wiki/Decision_Game

    Moreover, a given decision game can deal with a problem that belongs to more than one art. Thus, for example, a decision game designed for police officers may deal with both ethics and tactics. Common types of decision games include: business decision games; ethical decision games; firefighting decision games; leadership decision games

  8. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser , in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall .

  9. Game complexity - Wikipedia

    en.wikipedia.org/wiki/Game_complexity

    The game tree size is the total number of possible games that can be played. This is the number of leaf nodes in the game tree rooted at the game's initial position.. The game tree is typically vastly larger than the state-space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this ...