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Pitstop II is a 1984 sequel to the 1983 racing game Pitstop, both of which were published by Epyx. Ported to more platforms than the original, Pitstop II was released for the Commodore 64, Atari 8-bit computers, and as a self-booting disk for IBM PC compatibles. Apple II and TRS-80 Color Computer versions were released in 1985.
[2] [3] [4] Pitstop implements pit stops, a concept not featured in many other contemporary racing video games. [5] [6] [7] Color-based damage is shown on the player's car whenever it hits another vehicle or a wall on the track, both of which wear out the tires. The player also has a fuel meter that gradually depletes during each race.
Fast Hack'em is a Commodore 64 fast disk/file copier, nibbler and disk editor written by Mike J. Henry and released in 1985. It was distributed in the U.S. and Canada via Henry's "Basement Boys Software", and in the U.K. via Datel Electronics. In the U.S., it retailed for $29.95 (equivalent to ~$100 in 2023).
Alligata Software Ltd. was a computer games developer and publisher based in Sheffield in the UK in the 1980s. [1]The company was founded by brothers Mike and Tim Mahony and their father J.R. Mahony in 1983.
Epyx had become heavily dependent on the Commodore 64 market, which accounted for the bulk of its revenues most years, but by 1988 the C64 was an aging machine now in its sixth year and the focus of computer gaming was shifting to PC compatibles and 16-bit machines.
[2] [3] Fotheringham and Dawson had previously worked for Software Projects. [4] Some other staff members had previously worked for Imagine Software. [5] Prior to the release of their debut title, Nodes of Yesod, in 1985, Odin had previously released a number of games under the name Thor. [6]
They made a number of games for the Commodore 64, among them Project Firestart, which was one of the most atmospheric titles for the C64. In the following years, Dynamix created a line of action games for Penguin Software and Electronic Arts, including one of the first games for the Amiga, Arcticfox. Later titles were developed for Activision.
MLX was introduced in the December 1983 issue of COMPUTE! for the Commodore 64 and Atari 8-bit computers [1] alongside the December 1983 COMPUTE!'s Gazette [2] for the Commodore 64. This was followed by a version for the VIC-20 with 8K expansion, [3] in the January 1984 issue of COMPUTE!'s Gazette and by Tiny MLX, in the March 1984 Gazette ...