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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Efficient 6-directional height map based geometry (versus traditional Polygon soup model), hence the name Cube, FPS engine Dagor Engine: C++: 2017 Yes 3D Windows, PlayStation 4, PlayStation 3, Xbox 360, Linux, macOS: List: BSD: Dark Engine: C++: 1995 No 3D Windows: Thief: The Dark Project, System Shock 2, Thief II: The Metal Age: Proprietary

  3. Sonic Speed Simulator - Wikipedia

    en.wikipedia.org/wiki/Sonic_Speed_Simulator

    Sonic Speed Simulator [a] is a massively multiplayer online incremental platform game developed and published by Gamefam, under license and in association with Sega of America, [1] and serves as an official entry in the Sonic the Hedgehog franchise on the gaming and game development platform Roblox. The gameplay involves moving around and ...

  4. Gamefam - Wikipedia

    en.wikipedia.org/wiki/Gamefam

    In April 2022, Gamefam, with the partnership of Sega of America, released Sonic Speed Simulator on Roblox, which is a Sonic the Hedgehog game. [13] Its launch was the largest on Roblox, with 70 million plays [14] and 275,000 concurrent players in the first week of its release, and it would reach 500 million visits in its first four months. Joe ...

  5. Virtuix Omni - Wikipedia

    en.wikipedia.org/wiki/Virtuix_Omni

    The Omni is a locomotion simulator designed to work as a game controller, and allows gamers to physically walk within the game environment in which they are playing. It is used in tandem with the HTC Vive for a full virtual reality game setup. The surface is bowl-shaped and requires special low friction shoes or shoe covers.

  6. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    The filters themselves may also introduce false cues, defined as: 1) a motion cue in the simulator that is in the opposite direction to that in the aircraft, 2) a motion cue in the simulator when none was expected in the aircraft, and 3) a relatively high-frequency distortion of a sustained cue in the simulator for an expected sustained cue in ...

  7. Simulation video game - Wikipedia

    en.wikipedia.org/wiki/Simulation_video_game

    Sega's first game to use a motion simulator cabinet was Space Tactics (1981), a space combat simulator that had a cockpit cabinet where the screen moved in sync with the on-screen action. [19] The "taikan" trend later began when Yu Suzuki 's team at Sega (later known as Sega AM2 ) developed Hang-On (1985), a racing video game where the player ...

  8. Video game exploit - Wikipedia

    en.wikipedia.org/wiki/Video_game_exploit

    In video games, an exploit is the use of a bug or glitch, in a way that gives a substantial unfair advantage to players using it. [1] However, whether particular acts constitute an exploit can be controversial, typically involving the argument that the issues are part of the game, and no changes or external programs are needed to take advantage of them.

  9. Motion planning - Wikipedia

    en.wikipedia.org/wiki/Motion_planning

    A configuration describes the pose of the robot, and the configuration space C is the set of all possible configurations. For example: If the robot is a single point (zero-sized) translating in a 2-dimensional plane (the workspace), C is a plane, and a configuration can be represented using two parameters (x, y).