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  2. Average path length - Wikipedia

    en.wikipedia.org/wiki/Average_path_length

    All these models had one thing in common: they all predicted very short average path length. [1] The average path length depends on the system size but does not change drastically with it. Small world network theory predicts that the average path length changes proportionally to log n, where n is the number of nodes in the network.

  3. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    In graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph.A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges.

  4. Delay calculation - Wikipedia

    en.wikipedia.org/wiki/Delay_calculation

    Similarly, there are many ways to calculate the delay of a wire. The delay of a wire will normally be different for each destination. In order to increase accuracy (and decrease speed), the most common methods are: Lumped C. The entire wire capacitance is applied to the gate output, and the delay through the wire itself is ignored.

  5. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Assign to every node a distance from start value: for the starting node, it is zero, and for all other nodes, it is infinity, since initially no path is known to these nodes. During execution, the distance of a node N is the length of the shortest path discovered so far between the starting node and N. [18]

  6. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F), blue, between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.

  7. Transmission time - Wikipedia

    en.wikipedia.org/wiki/Transmission_time

    The round-trip time or ping time is the time from the start of the transmission from the sending node until a response (for example an ACK packet or ping ICMP response) is received at the same node. It is affected by packet delivery time as well as the data processing delay , which depends on the load on the responding node.

  8. Betweenness centrality - Wikipedia

    en.wikipedia.org/wiki/Betweenness_centrality

    Percolation centrality is defined for a given node, at a given time, as the proportion of ‘percolated paths’ that go through that node. A ‘percolated path’ is a shortest path between a pair of nodes, where the source node is percolated (e.g., infected). The target node can be percolated or non-percolated, or in a partially percolated state.

  9. Closeness centrality - Wikipedia

    en.wikipedia.org/wiki/Closeness_centrality

    The number next to each node is the distance from that node to the square red node as measured by the length of the shortest path. The green edges illustrate one of the two shortest paths between the red square node and the red circle node. The closeness of the red square node is therefore 5/(1+1+1+2+2) = 5/7.