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  2. Turtle graphics - Wikipedia

    en.wikipedia.org/wiki/Turtle_graphics

    Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

  3. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. [33] Python is dynamically type-checked and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional ...

  4. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    This variant was designed to help young students start programming by building 3D animations and games. A document on educational programming principles explains Mama's design considerations. [22] RoboMind is a simple educational programming environment that allows beginners to program a robot. It introduces popular programming techniques along ...

  5. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    It is also the main influence on the Etoys educational programming environment and language, which is essentially a Logo variant written in Squeak (itself a variant of Smalltalk). Logo influenced the procedure/method model in AgentSheets and AgentCubes to program agents similar to the notion of a turtle in Logo. Logo provided the underlying ...

  6. Thonny - Wikipedia

    en.wikipedia.org/wiki/Thonny

    Thonny (/ ˈ θ ɒ n i / THON-ee) is a free and open-source integrated development environment for Python that is designed for beginners. It was created by Aivar Annamaa, an Estonian programmer. It was created by Aivar Annamaa, an Estonian programmer.

  7. CodeHS - Wikipedia

    en.wikipedia.org/wiki/CodeHS

    CodeHS was selected as one of three education technology companies to take part in the 2013 Innovation Challenge, part of the NBC Education Nation initiative. [6] Innovation Nation challenge participants CodeHS, Teachley, and GigaBryte participated in a series of challenges in October 2013, culminating in a live pitch contest broadcast live on NBC during the Education Nation Summit.