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  2. Type introspection - Wikipedia

    en.wikipedia.org/wiki/Type_introspection

    Some programming languages possess this capability. Introspection should not be confused with reflection, which goes a step further and is the ability for a program to manipulate the metadata, properties, and functions of an object at runtime. Some programming languages also possess that capability (e.g., Java, Python, Julia, and Go).

  3. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state and behavior that are each either associated with a particular object or with all objects of that class. [1] [2]

  4. Data access object - Wikipedia

    en.wikipedia.org/wiki/Data_Access_Object

    All details of storage are hidden from the rest of the application (see information hiding). Unit testing code is facilitated by substituting a test double for the DAO in the test, thereby making the tests independent of the persistence layer. In the context of the Java programming language, DAO can be implemented in various ways. This can ...

  5. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.

  6. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    A sample UML class diagram for the adapter design pattern. [5] In the above UML class diagram, the client class that requires a target interface cannot reuse the adaptee class directly because its interface doesn't conform to the target interface. Instead, the client works through an adapter class that implements the target interface in terms ...

  7. Layer (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/Layer_(object-oriented_design)

    In software object-oriented design, a layer is a group of classes that have the same set of link-time module dependencies to other modules. [1] In other words, a layer is a group of reusable components that are reusable in similar circumstances. In programming languages, the layer distinction is often expressed as "import" dependencies between ...

  8. Twisted (software) - Wikipedia

    en.wikipedia.org/wiki/Twisted_(software)

    This allows using Twisted as the network layer in graphical user interface (GUI) programs, using all of its libraries without adding a thread-per-socket overhead, as using Python's native library would. A full-fledged web server can be integrated in-process with a GUI program using this model, for example.

  9. Mixin - Wikipedia

    en.wikipedia.org/wiki/Mixin

    Mixins are a language concept that allows a programmer to inject some code into a class. Mixin programming is a style of software development, in which units of functionality are created in a class and then mixed in with other classes. [6] A mixin class acts as the parent class, containing the desired functionality.