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The XAA/EXA/UXA/SNA APIs are for the 2D graphics drivers inside the X server.Note, that modern software uses direct rendering. Glamor obsoletes DDX, here with XWayland.. In computing, UMA Acceleration Architecture (UXA) is the reimplementation of the EXA graphics acceleration architecture of the X.Org Server developed by Intel.
Uniform memory access (UMA) is a shared memory architecture used in parallel computers.All the processors in the UMA model share the physical memory uniformly. In an UMA architecture, access time to a memory location is independent of which processor makes the request or which memory chip contains the transferred data.
Graphics display was facilitated by the use of an expansion card with its own memory plugged into an ISA slot. The first IBM PC to use the SMA was the IBM PCjr , released in 1984. Video memory was shared with the first 128 KiB of RAM.
Intel Graphics Technology [4] (GT) [a] is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the ...
Also known as: Integrated graphics, shared graphics solutions, integrated graphics processors (IGP) or unified memory architecture (UMA). This kind of graphics processors usually have much fewer processing units and share the same memory with the CPU.
The Intel Graphics Media Accelerator (GMA) is a series of integrated graphics processors introduced in 2004 by Intel, replacing the earlier Intel Extreme Graphics series and being succeeded by the Intel HD and Iris Graphics series. This series targets the market of low-cost graphics solutions.
Graphics 2002 Desktop 845G 845GE 845GL 845GV Brookdale 2562 200 2 3.0 (SW) / No 6.0 (full) 9.0 (some features, no hardware shaders) 1.3 ES 1.1 Linux: No 2.1 64 MC No No 2001 Mobile 830M 830MG Almador 3577 166 [5] 1 Extreme Graphics 2 2003 Desktop 865G 865GV Springdale 2572 266 6.4 Mobile 852GM 852GME 852GMV Montara 3582 133–266 2.1–2.7 854 ...
A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics ...