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  2. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.

  3. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    A common example is picking the tile that lies right under the cursor when a user clicks. One such method is using the same rotation matrices that originally produced the isometric view in reverse to turn a point in screen coordinates into a point that would lie on the game board surface before it was rotated. Then, the world x and y values can ...

  4. File:1 point perspective.svg - Wikipedia

    en.wikipedia.org/wiki/File:1_point_perspective.svg

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  5. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    The parallel lines through P.V. (in red) intercept L.O. in the vanishing points Fs and Fq: thus one can draw the projections s′ and q′, and hence also their intersection R′ on R. Perspective projection or perspective transformation is a projection where three-dimensional objects are projected on a picture plane. This has the effect that ...

  6. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    Voxel is an image of a three-dimensional space region limited by given sizes, which has its own nodal point coordinates in an accepted coordinate system, its own form, its own state parameter that indicates its belonging to some modeled object, and has properties of modeled region.

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  8. One-point perspective - Wikipedia

    en.wikipedia.org/?title=One-point_perspective&...

    This page was last edited on 16 February 2023, at 11:05 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  9. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    A problem in solving partial differential equations using previous methods is that the grid is constructed and the points are distributed in the physical domain before details of the solution is known. So the grid may or may not be the best for the given problem. [8] Adaptive methods are used to improve the accuracy of the solutions. The ...