When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.

  3. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    For a polygonal mesh, each vertex can have a blend weight for each bone. To calculate the final position of the vertex, a transformation matrix is created for each bone which, when applied to the vertex, first puts the vertex in bone space then puts it back into mesh space. After applying a matrix to the vertex, it is scaled by its ...

  4. Vertex painting - Wikipedia

    en.wikipedia.org/wiki/Vertex_painting

    In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on a perspective view of a rotated model.

  5. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    An arbitrary object deformed by morphing between defined vertex positions. Morph target animation , per-vertex animation , shape interpolation , shape keys , or blend shapes [ 1 ] is a method of 3D computer animation used together with techniques such as skeletal animation .

  6. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    For example, to study the equations of ellipses and hyperbolas, the foci are usually located on one of the axes and are situated symmetrically with respect to the origin. If the curve (hyperbola, parabola , ellipse, etc.) is not situated conveniently with respect to the axes, the coordinate system should be changed to place the curve at a ...

  7. Laplacian smoothing - Wikipedia

    en.wikipedia.org/wiki/Laplacian_smoothing

    [1] [2] For each vertex in a mesh, a new position is chosen based on local information (such as the position of neighbours) and the vertex is moved there. In the case that a mesh is topologically a rectangular grid (that is, each internal vertex is connected to four neighbours) then this operation produces the Laplacian of the mesh.

  8. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    For example, a Bézier curve can be used to specify the velocity over time of an object such as an icon moving from A to B, rather than simply moving at a fixed number of pixels per step. When animators or interface designers talk about the "physics" or "feel" of an operation, they may be referring to the particular Bézier curve used to ...

  9. Utah teapot - Wikipedia

    en.wikipedia.org/wiki/Utah_teapot

    A 3D STL model of the teapot A 2008 rendering of the Utah teapot model. The Utah teapot, or the Newell teapot, is one of the standard reference test models in 3D modeling and an in-joke [1] within the computer graphics community.