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In computer science, a list or sequence is a collection of items that are finite in number and in a particular order. An instance of a list is a computer representation of the mathematical concept of a tuple or finite sequence. A list may contain the same value more than once, and each occurrence is considered a distinct item.
A 1‑tuple is called a single (or singleton), a 2‑tuple is called an ordered pair or couple, and a 3‑tuple is called a triple (or triplet). The number n can be any nonnegative integer . For example, a complex number can be represented as a 2‑tuple of reals, a quaternion can be represented as a 4‑tuple, an octonion can be represented as ...
List comprehension – C# 3 LINQ; Tuples – .NET Framework 4.0 but it becomes popular when C# 7.0 introduced a new tuple type with language support [104] Nested functions – C# 7.0 [104] Pattern matching – C# 7.0 [104] Immutability – C# 7.2 readonly struct C# 9 record types [105] and Init only setters [106]
An identifier is the name of an element in the code.It can contain letters, digits and underscores (_), and is case sensitive (FOO is different from foo).The language imposes the following restrictions on identifier names:
In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement.
Nemerle's most notable feature is the ability to mix styles of programming that are object-oriented and functional. Programs may be structured using object-oriented concepts such as classes and namespaces, while methods can (optionally) be written in a functional style.
Example of a web form with name-value pairs. A name–value pair, also called an attribute–value pair, key–value pair, or field–value pair, is a fundamental data representation in computing systems and applications. Designers often desire an open-ended data structure that allows for future extension without modifying existing code or data.
Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...