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for each pixel (Px, Py) on the screen do x0:= scaled x coordinate of pixel (scaled to lie in the Mandelbrot X scale (-2.5, 1)) y0:= scaled y coordinate of pixel (scaled to lie in the Mandelbrot Y scale (-1, 1)) x:= 0.0 y:= 0.0 iteration:= 0 max_iteration:= 1000 // Here N = 2^8 is chosen as a reasonable bailout radius. while x*x + y*y ≤ (1 ...
Isomap on the “Swiss roll” data set. (A) Two points on the Swiss roll and their geodesic curve. (B) The KNN graph (with K = 7 and N = 2000) allows a graph geodesic (red) that approximates the smooth geodesic. (C) The Swiss roll "unrolled", showing the graph geodesic (red) and the smooth geodesic (blue). Replication of Figure 3 of [1].
Self-similarity in the Mandelbrot set shown by zooming in on a round feature while panning in the negative-x direction. The display center pans from (−1, 0) to (−1.31, 0) while the view magnifies from 0.5 × 0.5 to 0.12 × 0.12 to approximate the Feigenbaum ratio.
Isometric graph paper can be placed under a normal piece of drawing paper to help achieve the effect without calculation. In a similar way, an isometric view can be obtained in a 3D scene. Starting with the camera aligned parallel to the floor and aligned to the coordinate axes, it is first rotated horizontally (around the vertical axis) by ± ...
In science and engineering, a log–log graph or log–log plot is a two-dimensional graph of numerical data that uses logarithmic scales on both the horizontal and vertical axes. Power functions – relationships of the form y = a x k {\displaystyle y=ax^{k}} – appear as straight lines in a log–log graph, with the exponent corresponding to ...
Each iteration of the Sierpinski triangle contains triangles related to the next iteration by a scale factor of 1/2. In affine geometry, uniform scaling (or isotropic scaling [1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically).
Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.
If we use the matrix notation for the common case =, we can express the equation in a more friendly manner: = [] [] [] for between 0 and 1 for one dimension. Note that for 1-dimensional cubic convolution interpolation 4 sample points are required.