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Craps is a dice game in which players bet on the outcomes of the roll of a pair of dice. Players can wager money against each other (playing "street craps") or against a bank ("casino craps").
According to the rules of "Strung Flowers", each player throws the dice to determine which player will be the banker. The player who rolls the highest total number of red pips (sum of 1- and 4-pip faces on Chinese dice) is the banker. [10] When one player is established as the banker, they put up an initial stake known as the bank, or center ...
A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for hard ways horn A divided bet on the 2, 3, 11, 12 horn high A horn bet with addition units going to a specific number. For example "horn high ace deuce" would generally mean a 5 unit bet with 2 units going on the 3. hot dice
White Elephant organizers could play the "dice game" variation, which incorporates a pair of die and a rules sheet created by the gift organizer. In this variation, players can select their ...
To play three-card monte, a dealer places three cards face down on a table, usually on a cardboard box that provides the ability to set up and disappear quickly. [4] The dealer shows that one of the cards is the target card, e.g., the queen of hearts, and then rearranges the cards quickly to confuse the player about which card is which.
Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely ...
A Farkle game in progress; a pair of three threes has been set aside, earning 300 points. Farkle, or Farkel, is a family dice game with varying rules. Alternate names and similar games include Dix Mille, Ten Thousand, Cosmic Wimpout, Chicago, Greed, Hot Dice, Volle Lotte, Squelch, Zilch, and Zonk.
Whenever appears on the dice, the "Biscuit" player has to take a drink. (If the dice show , the player takes two drinks.) Having done so, they cease to be the Biscuit, and the game will have no Biscuit until 7 is rolled (or another rule nominates a Biscuit). Having rolled, dice are then passed to the next player clockwise around the table.