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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.

  3. Discord - Wikipedia

    en.wikipedia.org/wiki/Discord

    The cause of this record was the Discord client playing the announcement video on loop in the app itself. [50] However, more than 1.3 billion views were removed 2 days later after YouTube fixed the views count, and no records were broken by the Discord Loot Boxes video. [8]

  4. Network Time Protocol - Wikipedia

    en.wikipedia.org/wiki/Network_Time_Protocol

    The Network Time Protocol (NTP) is a networking protocol for clock synchronization between computer systems over packet-switched, variable-latency data networks. In operation since before 1985, NTP is one of the oldest Internet protocols in current use.

  5. Comparison of synchronous and asynchronous signalling

    en.wikipedia.org/wiki/Comparison_of_synchronous...

    The asynchronous signalling methods use only one signal. The receiver uses transitions on that signal to figure out the transmitter bit rate ("autobaud") and timing, and set a local clock to the proper timing, typically using a phase-locked loop (PLL) to synchronize with the transmission rate. A pulse from the local clock indicates when another ...

  6. Clock synchronization - Wikipedia

    en.wikipedia.org/wiki/Clock_synchronization

    Clock synchronization is a topic in computer science and engineering that aims to coordinate otherwise independent clocks.Even when initially set accurately, real clocks will differ after some amount of time due to clock drift, caused by clocks counting time at slightly different rates.

  7. Timing synchronization function - Wikipedia

    en.wikipedia.org/wiki/Timing_synchronization...

    A TSF keeps the timers for all stations in the same basic service set (BSS) synchronized. All stations shall maintain a local TSF timer. Each mobile host maintains a TSF timer with modulus counting in increments of microseconds. The TSF is based on a 1-MHz clock and "ticks" in microseconds.

  8. Counter (digital) - Wikipedia

    en.wikipedia.org/wiki/Counter_(digital)

    Modulus counter – counts through a particular number of states. Decade counter – modulus ten counter (counts through ten states). Up/down counter – counts up and down, as directed by a control input, or by the use of separate "up" and "down" clocks. Ring counter – formed by a "circular" shift register. Johnson counter – a twisted ring ...

  9. Frame synchronization - Wikipedia

    en.wikipedia.org/wiki/Frame_synchronization

    If the transmission is temporarily interrupted, or a bit slip event occurs, the receiver must re-synchronize. Frame synchronized PCM stream — telemetry application. The transmitter and the receiver must agree ahead of time on which frame synchronization scheme they will use. Common frame synchronization schemes are: Framing bit