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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    The classic solution to this problem is the use of a delay-based netcode. When the inputs of a remote player arrive late, the game delays the inputs of the local player accordingly to synchronize the two inputs and run them simultaneously.

  3. List of IRC commands - Wikipedia

    en.wikipedia.org/wiki/List_of_IRC_commands

    WHOWAS <nickname> [<count> [<server>]] Used to return information about a nickname that is no longer in use (due to client disconnection, or nickname changes). [54] If given, the server will return information from the last <count> times the nickname has been used. If <server> is given, the command is forwarded to it for processing.

  4. Clock synchronization - Wikipedia

    en.wikipedia.org/wiki/Clock_synchronization

    Clock synchronization is a topic in computer science and engineering that aims to coordinate otherwise independent clocks.Even when initially set accurately, real clocks will differ after some amount of time due to clock drift, caused by clocks counting time at slightly different rates.

  5. Network Time Protocol - Wikipedia

    en.wikipedia.org/wiki/Network_Time_Protocol

    The Network Time Protocol (NTP) is a networking protocol for clock synchronization between computer systems over packet-switched, variable-latency data networks. In operation since before 1985, NTP is one of the oldest Internet protocols in current use.

  6. Fortnite - Wikipedia

    en.wikipedia.org/wiki/Fortnite

    Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and ...

  7. Timing synchronization function - Wikipedia

    en.wikipedia.org/wiki/Timing_synchronization...

    A TSF keeps the timers for all stations in the same basic service set (BSS) synchronized. All stations shall maintain a local TSF timer. Each mobile host maintains a TSF timer with modulus counting in increments of microseconds. The TSF is based on a 1-MHz clock and "ticks" in microseconds.

  8. Counter (digital) - Wikipedia

    en.wikipedia.org/wiki/Counter_(digital)

    Modulus counter – counts through a particular number of states. Decade counter – modulus ten counter (counts through ten states). Up/down counter – counts up and down, as directed by a control input, or by the use of separate "up" and "down" clocks. Ring counter – formed by a "circular" shift register. Johnson counter – a twisted ring ...

  9. Synchronization - Wikipedia

    en.wikipedia.org/wiki/Synchronization

    Synchronized dancers. Synchronization is the coordination of events to operate a system in unison. For example, the conductor of an orchestra keeps the orchestra synchronized or in time. Systems that operate with all parts in synchrony are said to be synchronous or in sync—and those that are not are asynchronous.