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Wizard101 is a 2008 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment. Players take on the role of student wizards who must save the Spiral, the fictional universe in which the game is set, from various threats.
KingsIsle Entertainment was founded in January 2005 by Elie Akilian. [1] Inspired by his teenage son, who was a fan of video games, Akilian established KingsIsle in Plano, Texas, [2] and started hiring former employees of id Software and Ubisoft to work on what would become Wizard101. [1]
This category lists video games developed or published by LK Avalon, also known as Laboratorium Komputerowe Avalon. Pages in category "LK Avalon games" The following 8 pages are in this category, out of 8 total.
Avalon was the first text-based multi-user role-playing game to offer a developed profession and skills system. [1] Avalon differed in that one could choose from one of three cities, each of which had guild variations of iconic professions, such as Mage, Knight, and Bard amongst many others. Choosing a profession then conveyed a bank of general ...
The published version of the game includes a board to track progress, role cards, voting cards, mission success and fail cards, tokens, and additional game-modifying plot cards. Thematically, the game shares the same dystopian setting as Coup and Grifters , two other games by Indie Board & Cards.
Avalon Heroes, known as Avalon Online in Asia, [3] was a free-to-play multiplayer online battle arena video game developed by WeMade Entertainment for Microsoft Windows. [4] The game is heavily based on Warcraft III: The Frozen Thrones popular mod CHAOS which is also heavily based on Defense of the Ancients .
Dragontorc is an action-adventure game developed by Steve Turner's Graftgold and released for the Amstrad CPC and ZX Spectrum by Hewson Consultants in 1985. It is a sequel to 1984's Avalon The 3D Adventure Movie. The hero of Avalon, Maroc the Mage, returns to defeat an evil witch and save Britain. The game was well received by critics.
The game uses the standard alternating "I Go, You Go" system of movement and combat, and each turn represents two weeks of in-game time. The military units vary from regiment up to division size. The game's system emphasizes the importance of supply, particularly the variability of Afrika Korps' supply and reinforcements.