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  2. Video game rehabilitation - Wikipedia

    en.wikipedia.org/wiki/Video_game_rehabilitation

    Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [ 1 ]

  3. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    Particularly for freemium titles, where players can opt to spend real-world money for in-game boosts, extinction is undesirable so the game is designed around a near-perpetual compulsion loop alongside frequent addition of new content. [4] Compulsion loops in video games can be established through several means.

  4. Fitness game - Wikipedia

    en.wikipedia.org/wiki/Fitness_game

    Smaller trials have yielded mixed results and have shown that the respective traditional methods of exercise are superior to their video game equivalents. [17] Design considerations for fitness games include the need to balance the physical effectiveness of the exercise with the attractiveness of the gameplay, with both factors needed to be ...

  5. Extra Credits - Wikipedia

    en.wikipedia.org/wiki/Extra_Credits

    In Guest Play, Floyd brings in people who also work in the gaming industry to discuss design elements in video games, which often features other members of the Extra Credits team. Floyd also started an unnamed series of videos discussing animation in video games, which has since been named Extra Frames and moved to Extra Credits on May 5, 2016.

  6. Vladimir Pokhilko - Wikipedia

    en.wikipedia.org/wiki/Vladimir_Pokhilko

    A friend of Tetris creator Alexey Pajitnov, he was the first clinical psychologist to conduct experiments using the game. [2] He played an important role in the subsequent development and marketing of the game, and a 1999 article in the Forbes magazine credited him for "co-inventing the seminal videogame Tetris". [ 3 ]

  7. Mark Crowe - Wikipedia

    en.wikipedia.org/wiki/Mark_Crowe

    Mark Crowe is an American video game designer, artist, and writer who developed several adventure games for Sierra On-Line and its subsidiary Dynamix.He later worked at Pipeworks Software as Studio Design Director.

  8. Scott Miller (entrepreneur) - Wikipedia

    en.wikipedia.org/wiki/Scott_Miller_(entrepreneur)

    Scott Miller (born 1961) is an American video game designer, programmer, and entrepreneur best known for founding Apogee Software (which later became 3D Realms) in 1987. . Starting with the Kroz series for MS-DOS from that year, Miller pioneered the concept of giving away the first game in a trilogy—distributed freely as shareware—with the opportunity to purchase the remaining two episode

  9. Michael Stout - Wikipedia

    en.wikipedia.org/wiki/Michael_Stout

    Michael "Mike" Stout (born 1980) is an American video game designer best known for his work on Resistance: Fall of Man, as the lead multiplayer designer. Resistance: Fall of Man received significant critical praise, much of which focused on its multiplayer content.