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"Post" event trigger run after the event; "Pre" event triggers run before the event and can prevent the event from happening. The most common types of events are opening/closing a module, selecting a new object, or saving an object-attr value. Dynamic triggers are not stored and exist only while DOORS is running on the client computer.
The actual logic is contained in event-handler routines. These routines handle the events to which the main program will respond. For example, a single left-button mouse-click on a command button in a GUI program may trigger a routine that will open another window, save data to a database or exit the application.
In the traditional model, [21] event handlers can be added or removed by scripts. Like the inline model, each event can only have one event handler registered. The event is added by assigning the handler name to the event property of the element object. To remove an event handler, simply set the property to null:
In computing, an event is a detectable occurrence or change in the system's state, such as user input, hardware interrupts, system notifications, or changes in data or conditions, that the system is designed to monitor. Events trigger responses or actions and are fundamental to event-driven systems.
Time-triggered systems can be viewed as a subset of a more general event-triggered (ET) system architecture (see event-driven programming).. Implementation of an ET system will typically involve use of multiple interrupts, each associated with specific periodic events (such as timer overflows) or aperiodic events (such as the arrival of messages over a communication bus at random points in time).
Open-source, cross-platform C library to generate PDF files. OpenPDF: GNU LGPLv3 / MPLv2.0: Open source library to create and manipulate PDF files in Java. Fork of an older version of iText, but with the original LGPL / MPL license. PDFsharp: MIT C# developer library to create, extract, edit PDF files. Poppler: GNU GPL
Event condition action (ECA) is a short-cut for referring to the structure of active rules in event-driven architecture and active database systems. Such a rule traditionally consisted of three parts: The event part specifies the signal that triggers the invocation of the rule
An event can be defined as "a significant change in state". [2] For example, when a consumer purchases a car, the car's state changes from "for sale" to "sold". A car dealer's system architecture may treat this state change as an event whose occurrence can be made known to other applications within the architecture.