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Project CARS 3 received "mixed or average" reviews from critics, according to review aggregator Metacritic. [24] [25] IGN's Luke Reilly said that: "Project CARS 3 is a racer so fundamentally different from its immediate forerunners it's bordering on unrecognisable. It abandons the sim racing sensibilities and adopts a radically different ...
Project CARS 2 was announced as the sequel after the success of Project CARS.It features 140 track layouts at 60 different spots and 189 cars ranging from go-karts to Supercars, including Porsche, McLaren, Ferrari, Nissan, Aston Martin, Lamborghini, etc. [13] It was available worldwide on 22 September 2017 for Microsoft Windows, PlayStation 4, and Xbox One platforms.
Project CARS is intended to represent a realistic driving simulation. [4] In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios' aim is a "sandbox" approach that allows the player to choose between a variety of different motorsports paths and grants immediate access to all included tracks and vehicles. [5]
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Project CARS 2 is a motorsport racing simulator video game developed by Slightly Mad Studios and published and distributed by the Bandai Namco Entertainment group. It was released worldwide on 22 September 2017 for PlayStation 4 , Windows , and Xbox One .
Slightly Mad Studios developed a free-to-play mobile Project CARS game, Project CARS Go, which was released by Gamevil in March 2021. The game was withdrawn from sale in October that year, followed by the shutdown of its services in November. [ 22 ]
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Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.