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  2. Vertex buffer object - Wikipedia

    en.wikipedia.org/wiki/Vertex_buffer_object

    A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering. VBOs offer substantial performance gains over immediate mode rendering primarily because the data reside in video device memory rather than system memory ...

  3. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Vertex buffer A rendering resource managed by a rendering API holding vertex data. May be connected by primitive indices to assemble rendering primitives such as triangle strips. Also known as a Vertex buffer object in OpenGL. Vertex cache A specialised read-only cache in a graphics processing unit for buffering indexed vertex buffer reads ...

  4. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    The first step is to find the coordinates of the object as seen from the light, as a 3D object only uses 2D coordinates with axis X and Y to represent its geometric shape on screen, these vertex coordinates will match up with the corresponding edges of the shadow parts within the shadow map (depth map) itself. The second step is the depth test ...

  5. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    In January 2022, YoYo Games changed GameMaker Studio 2's numbering scheme so the version corresponds to the year and the month it was released (For example, 2022.1 for January 2022). [59] In April 2022, YoYo Games dropped the GameMaker Studio 2 name in order to match its new version numbering scheme, changing it to simply GameMaker. [60]

  6. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    When a group of vertices (normally 3, to form a triangle) come through the vertex shader, their output position is interpolated to form pixels within its area; this process is known as rasterization. Optionally, an application using a Direct3D 10/11/12 interface and Direct3D 10/11/12 hardware may also specify a geometry shader.

  7. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker 3.0, CD-ROM edition. Game-Maker 1.0: Includes one 1.44 MB microfloppy disk containing the full set of RSD tools plus the games Sample, Terrain, Houses, Animation, Pipemare, Nebula, and Penguin Pete. Also included, beginning in version 1.04, is a separate diskette containing the GameLynk game Barracuda: Secret Mission 1. All 1.X ...

  8. Garry Kitchen's GameMaker - Wikipedia

    en.wikipedia.org/wiki/Garry_Kitchen's_GameMaker

    Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibles, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund 's The Arcade Machine in 1982.

  9. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Alternatively one can give the stencil buffer a +1 bias for every shadow volume the camera is inside, though doing the detection can be slow. There is another potential problem if the stencil buffer does not have enough bits to accommodate the number of shadows visible between the eye and the object surface, because it uses saturation arithmetic.