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  2. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer. A function that accepts a callback parameter may be designed to call back before returning to its caller which is known as synchronous or blocking .

  3. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In other cases a future and a promise are created together and associated with each other: the future is the value, the promise is the function that sets the value – essentially the return value (future) of an asynchronous function (promise). Setting the value of a future is also called resolving, fulfilling, or binding it.

  4. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    A function using async/await can use as many await expressions as it wants, and each will be handled in the same way (though a promise will only be returned to the caller for the first await, while every other await will utilize internal callbacks). A function can also hold a promise object directly and do other processing first (including ...

  5. Continuation-passing style - Wikipedia

    en.wikipedia.org/wiki/Continuation-passing_style

    For example, in user-interface (UI) programming, a routine can set up dialog box fields and pass these, along with a continuation function, to the UI framework. This call returns right away, allowing the application code to continue while the user interacts with the dialog box.

  6. ReactiveX - Wikipedia

    en.wikipedia.org/wiki/ReactiveX

    ReactiveX (Rx, also known as Reactive Extensions) is a software library originally created by Microsoft that allows imperative programming languages to operate on sequences of data regardless of whether the data is synchronous or asynchronous.

  7. Function object - Wikipedia

    en.wikipedia.org/wiki/Function_object

    A typical use of a function object is in writing callback functions. A callback in procedural languages, such as C, may be performed by using function pointers. [2] However it can be difficult or awkward to pass a state into or out of the callback function. This restriction also inhibits more dynamic behavior of the function.

  8. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    For example, a single left-button mouse-click on a command button in a GUI program may trigger a routine that will open another window, save data to a database or exit the application. Many IDEs provide the programmer with GUI event templates, allowing the programmer to focus on writing the event code.

  9. Function pointer - Wikipedia

    en.wikipedia.org/wiki/Function_pointer

    Function pointers allow different code to be executed at runtime. They can also be passed to a function to enable callbacks. Function pointers are supported by third-generation programming languages (such as PL/I, COBOL, Fortran, [1] dBASE dBL [clarification needed], and C) and object-oriented programming languages (such as C++, C#, and D). [2]