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A social bot, also described as a social AI or social algorithm, is a software agent that communicates autonomously on social media. The messages (e.g. tweets ) it distributes can be simple and operate in groups and various configurations with partial human control (hybrid) via algorithm .
In video games, a bot or drone is a type of artificial intelligence (AI)–based expert system software that plays a video game in the place of a human. Bots are used in a variety of video game genres for a variety of tasks: a bot written for a first-person shooter (FPS) works differently from one written for a massively multiplayer online role-playing game (MMORPG).
A chatbot is a software application or web interface that is designed to mimic human conversation through text or voice interactions. [1] [2] [3] Modern chatbots are typically online and use generative artificial intelligence systems that are capable of maintaining a conversation with a user in natural language and simulating the way a human would behave as a conversational partner.
A chatbot (originally chatterbot) [1] is a software application or web interface designed to have textual or spoken conversations. [2] [3] [4] Modern chatbots are typically online and use generative artificial intelligence systems that are capable of maintaining a conversation with a user in natural language and simulating the way a human would behave as a conversational partner.
The earliest documented allegations of the existence of "web brigades" appear to be in the April 2003 Vestnik Online article "The Virtual Eye of Big Brother" by French journalist Anna Polyanskaya (a former assistant to assassinated Russian politician Galina Starovoitova [13]) and two other authors, Andrey Krivov and Ivan Lomako.
Aravind Srinivas at the 2024 TechCrunch Disrupt. Perplexity was founded in 2022 by Aravind Srinivas, Andy Konwinski, Denis Yarats and Johnny Ho, engineers with backgrounds in back-end systems, artificial intelligence (AI) and machine learning:
TASBot is a tool-assisted speedrun mascot created in 2013, [1] developed by a team led by dwangoAC. A replay device takes a list of controller inputs which it then sends to a console such as a Nintendo Entertainment System or Super Nintendo Entertainment System (SNES) directly via signals to the controller ports.
Example of a "waipu box" in the top-right corner depicting a viewer reacting to a Japanese variety show. On television, reaction clips have long been a feature of Japanese variety shows, showing tarento and other celebrities reacting to video clips.