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In May 2011, GameFly acquired Direct2Drive from IGN Entertainment, Inc. and renamed the service to GameFly Digital. [6] In October 2014, GameFly released a statement in their website indicating that it had sold the digital download service to AtGames Holding Ltd., and that the transition would be completed by the end of the year. AtGames ...
Shortly after the merger, GameFly introduced a new "GameFly Client", which combined the services previously offered by Direct2Drive and GameFly individually; the client came out of beta on November 8, 2012, and allowed direct download and installation of PC games, as well as the rental of games without visiting the GameFly website itself.
As a digital distribution company, GamersGate offers digital rights management-free (DRM-free) games and downloadable content (DLC) for PC, Mac, Linux, and Android platforms. GamersGate is a client-free service that does not require users to log on in order to play purchased games.
The Impulse Client was replaced by the GameStop PC Downloads App, which allows users to download content purchased prior to the discontinuation of Impulse. New digital PC game purchases are made through the GameStop.com store. Support for legacy Impulse/GameStop App game downloads was handled for some time through Game Stop Guest Care. [9]
In December 2019, AtGames announced its ArcadeNet service, offering games on demand for streaming, download, and purchase on the Legends Ultimate arcade platform. [ 15 ] [ 16 ] [ 17 ] In August 2020, AtGames announced that the Legends Ultimate 1.1 would hit retail on August 31, 2020, [ 18 ] featuring a library of 300 arcade titles from Atari ...
GameTap was conceived primarily as an online subscription rental service, competing against mail-based services like GameFly.GameTap offered two subscription levels: a Premium subscription with access to the entire content library, and a Classic subscription with access to older console and arcade games running in emulation.
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A web browser based demo service was also available for Windows PCs and Intel-based Macs running Mac OS X 10.5.8 or later enabling trials of games to be played without the need to download the OnLive Client. Network requirements: The service required a 2 Mbit/s Internet connection (5 Mbit/s or higher recommended) with low latency. [11]