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  2. Immutable interface - Wikipedia

    en.wikipedia.org/wiki/Immutable_interface

    In object-oriented programming, "immutable interface" is a pattern for designing an immutable object. [1] The immutable interface pattern involves defining a type which does not provide any methods which mutate state. Objects which are referenced by that type are not seen to have any mutable state, and appear immutable.

  3. Flyweight pattern - Wikipedia

    en.wikipedia.org/wiki/Flyweight_pattern

    There are multiple ways to implement the flyweight pattern. One example is mutability: whether the objects storing extrinsic flyweight state can change. Immutable objects are easily shared, but require creating new extrinsic objects whenever a change in state occurs. In contrast, mutable objects can share state.

  4. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In Java [5]: 84 these are StringBuffer and StringBuilder (mutable versions of Java String) and in .NET this is StringBuilder (mutable version of .Net String). Python 3 has a mutable string (bytes) variant, named bytearray. [6] Additionally, all of the primitive wrapper classes in Java are immutable.

  5. final (Java) - Wikipedia

    en.wikipedia.org/wiki/Final_(Java)

    C# can be considered as similar to Java, in terms of its language features and basic syntax: Java has JVM, C# has .Net Framework; Java has bytecode, C# has MSIL; Java has no pointers (real memory) support, C# is the same. Regarding the final keyword, C# has two related keywords: The equivalent keyword for methods and classes is sealed

  6. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.

  7. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).

  8. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    Integer are reference objects, on the surface no different from List, Object, and so forth. To convert from an int to an Integer, one had to "manually" instantiate the Integer object. As of J2SE 5.0, the compiler will accept the last line, and automatically transform it so that an Integer object is created to store the value 9. [2]

  9. Strongly typed identifier - Wikipedia

    en.wikipedia.org/wiki/Strongly_typed_identifier

    The data type should preferably be immutable if possible. It is common for implementations to handle equality testing, serialization and model binding. The strongly typed identifier commonly wraps the data type used as the primary key in the database, such as a string, an integer or universally unique identifier (UUID).