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At about the same time, the Egyptian Rhind Mathematical Papyrus (dated to the Second Intermediate Period, c. 1600 BCE, although stated to be a copy of an older, Middle Kingdom text) implies an approximation of π as 256 ⁄ 81 ≈ 3.16 (accurate to 0.6 percent) by calculating the area of a circle via approximation with the octagon. [5] [12]
The number π (/ p aɪ / ⓘ; spelled out as "pi") is a mathematical constant, approximately equal to 3.14159, that is the ratio of a circle's circumference to its diameter.It appears in many formulae across mathematics and physics, and some of these formulae are commonly used for defining π, to avoid relying on the definition of the length of a curve.
More formulas of this nature can be given, as explained by Ramanujan's theory of elliptic functions to alternative bases. Perhaps the most notable hypergeometric inversions are the following two examples, involving the Ramanujan tau function τ {\displaystyle \tau } and the Fourier coefficients j {\displaystyle \mathrm {j} } of the J-invariant ...
Liu Hui's method of calculating the area of a circle. Liu Hui's π algorithm was invented by Liu Hui (fl. 3rd century), a mathematician of the state of Cao Wei.Before his time, the ratio of the circumference of a circle to its diameter was often taken experimentally as three in China, while Zhang Heng (78–139) rendered it as 3.1724 (from the proportion of the celestial circle to the diameter ...
In mathematics, Machin-like formulas are a popular technique for computing π (the ratio of the circumference to the diameter of a circle) to a large number of digits.They are generalizations of John Machin's formula from 1706:
In mathematics, the Leibniz formula for π, named after Gottfried Wilhelm Leibniz, states that = + + = = +,. an alternating series.. It is sometimes called the Madhava–Leibniz series as it was first discovered by the Indian mathematician Madhava of Sangamagrama or his followers in the 14th–15th century (see Madhava series), [1] and was later independently rediscovered by James Gregory in ...
The Gauss–Legendre algorithm is an algorithm to compute the digits of π.It is notable for being rapidly convergent, with only 25 iterations producing 45 million correct digits of π.
Using the P function mentioned above, the simplest known formula for π is for s = 1, but m > 1. Many now-discovered formulae are known for b as an exponent of 2 or 3 and m as an exponent of 2 or it some other factor-rich value, but where several of the terms of sequence A are zero.