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The game provides a Kalah board and a number of seeds or counters. The board has 6 small pits, called houses, on each side; and a big pit, called an end zone or store, at each end. The object of the game is to capture more seeds than one's opponent. At the beginning of the game, four seeds are placed in each house. This is the traditional method.
The game is played on a board with two rows of nine holes. There are two "kazan" ("cauldron" in Kyrgyz) [ 2 ] between these rows, which are used to collect captured stones of each user, separately. At the beginning there are nine stones in each hole, except the kazna, which are empty, so players need a total of 162 stones.
[[Category:Mancala templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Mancala templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Mancala (Arabic: منقلة manqalah) is a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some set of the opponent's pieces.
The most widely played games are probably [according to whom?]: Bao is a complex strategy game of Kenya and Tanzania, played on a 4×8 board. Kalah is the ruleset usually included with commercially available boards; however, the game is heavily biased towards the first player, and it is often considered a children's game. The board is 2×6 with ...
Mangala is played on a 2x6 (or 2x7) mancala board (i.e., 2 rows of 6 or 7 pits). At game setup, 4 pieces are placed in each pit. At their turn, the player takes all the pieces from one of their pits and drops them one at a time into the following pits counterclockwise.
A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. [1] [verification needed] [clarification needed] Often, such games have simple rules and match procedures, such as tic-tac-toe and dots and boxes. Generally, mathematical games need not be conceptually intricate to involve deeper ...
The game ends when all the pieces are captured. If both Mandarin pieces are captured, the remaining citizen pieces belong to the player controlling the side that these pieces are on. There is a Vietnamese saying to express this situation: "hết quan, tàn dân, thu quân, bán ruộng" (literally: "Mandarin is gone, citizen dismisses, take back the army, selling the rice field") or "hết ...