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The main location for Cyberpunk is the fictional Night City, situated on the West Coast of the United States between Los Angeles and San Francisco. With a population of five million, it presents a stratified society of gang warfare, corporate rivalries, and political machinations in which the players must survive. [3]
Don Collette reviewed Night City in White Wolf #30 (Feb., 1992), rating it a 3 out of 5 and stated that "Night City is most useful for background and atmosphere, and GMs running a Cyberpunk campaign in any urban setting ought to find it useful enough, but don't expect a complete ready-to-run setting. A GM still has plenty of work on his hands ...
Night City Stories, by Scott Mackay, (1992) [AG5005] - Four interconnected adventures set in Night City. Northwest Passage, by Andrew J. Lucas and Jeff Ranger (1995) [AG5070] - The characters are mercenaries involved in a data-theft heist from a floating rig platform off the Alaskan coast.
Cyberpunk 2077 is an action role-playing video game played from a first-person perspective.The story of the Phantom Liberty expansion is set in a new district named "Dogtown", which has its own unique characters, quests and gigs. [1]
Cults was founded in 2014 and is the first fully independent 3D printing marketplace. [1]In 2015, La Poste established a partnership with Cults and 3D Slash to develop impression3d.laposte.fr, a digital manufacturing service, allowing users to have objects printed and shipped to them on demand.
The website's consensus reads: "Booting up Night City with frenetic action and awe-inspiring visual flair, Edgerunners is an exceptionally stylish anime adaptation of the world Cyberpunk established." [23] Jonathon Wilson wrote for Ready Steady Cut that in "many ways, this is the Cyberpunk story the Cyberpunk game wanted to tell and couldn't."
Mirrorshades: The Cyberpunk Anthology (1986) edited by Bruce Sterling [9] [30] Crystal Express (1989) by Bruce Sterling [9] Patterns (1989) by Pat Cadigan; Storming the Reality Studio: A Casebook of Cyberpunk & Postmodern Science Fiction (1992) edited by Larry McCaffery (contains both fiction and nonfiction) [31] Hackers (1996) by Jack Dann ...
Cybernetics represent one of the basic concepts in cyberpunk visions of the future, i.e. cybernetic modifications of the body. They are responsible for Empathy loss, representing loss of humanity in favour of the machine. Similarly to Cyberpunk 2020 role-playing game, a character whose Empathy breaks 0 becomes a cyber-psycho.